Team:
Art
Location:
Remote (Open to international candidates)
Type:
Full-time (starts with 1-month contract)
About Pocket Worlds
Pocket Worlds is building the next generation of social experiences through games, self-expression, and community. Our flagship platform, Highrise, is home to over 40 million users who create, connect, and express themselves in a virtual world that never stands still. We operate like a product-obsessed startup: fast, lean, and focused on real outcomes.
Why We’re Hiring
We’re increasing both the quality and volume of fashion items and avatar assets we ship. To support that, we need a top-tier Concept Artist who can own the early stage of the pipeline by setting creative direction through concept art that’s stylish, fresh, and player-resonant.You’ll be one of the driving forces behind our content pipeline. You'll work closely with our Creative Director and Producer to keep both speed and quality high. If you’re a stylish, fast-moving creator with a great eye and strong ownership mentality, this role is for you.
How This Role Works
If selected, you will start on a 1-month, full-time contract, fully paid. This gives both you and our team the chance to assess mutual fit in a real working environment.At the end of the month, we will review your performance and contribution. If there’s a strong match, we will move forward with a full-time employment offer.
What You’ll Do
- Design fashion-forward clothing, characters, accessories, and props that resonate with our community
- Deliver high-quality sketches, renders, moodboards, and visual references at a fast pace
- Collaborate tightly with the Creative Director and Producer to align vision, scope, and deadlines
- Push visual boundaries while aligning with Highrise’s aesthetic and gameplay needs
- Iterate quickly based on feedback from the team and player sentiment
- Help evolve and raise the bar on our internal concept art standards
- Occasionally partner with external artists or studios to maintain creative consistency and throughput
What We’re Looking For
- 5+ years of concept art experience, ideally on live games or fast-paced creative pipelines
- A portfolio that demonstrates strong artistic fundamentals, high taste level, and clear appeal to a fashion-conscious audience (especially female)
- Experience designing assets for mobile-first or stylized platforms, not just AAA fantasy or realism
- Deep comfort with tools like Photoshop, Illustrator, Clip Studio Paint or Procreate, and willingness to adapt fast
- Strong visual storytelling and design sensibility; you know what looks good and why
- Fast iteration cycles and comfort in high-output, high-feedback environments
- Clear communication and proactive ownership; no one needs to chase you down
Bonus Points For
- Experience with 3D tools (Blender, ZBrush, etc.)
- Fashion industry knowledge or experience
- Background in marketing art or UI/UX design
- Animation or motion graphics skills (After Effects)
What Great Looks Like
- You ship multiple, high-quality concept sets weekly, not monthly
- You care about the player’s reaction, not just your portfolio
- You flag weak ideas early and suggest better ones
- You move fast, listen well, and raise the bar every month
- You make everyone around you better through work, energy, and feedback
Why Pocket Worlds
- High impact. Your work will shape the visual culture of a platform used by millions
- Fast-paced, no BS environment. We move fast and cut fluff. Results matter more than politics
- Elite team. Work directly with founders and top creatives
- Ownership. You’ll get freedom, responsibility, and the mandate to push things forward
Interview Process
Our hiring process consists of a single take-home art assessment. This is a short, focused exercise designed to evaluate your skill, taste, and ability to execute on a creative prompt.We do not use any work submitted during this assessment in production. It is purely for evaluation purposes.
Ready to apply?
Send your portfolio and a short note about why you want to build the creative universe with us.