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UI Technical Artist


2K’s Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun, dedicated family of incredibly hardworking game developers. We have shipped games on almost every genre and platform, with a current focus on mobile games.

What We Need:


Using a combination of technical and traditional art skills, the UI Tech Artist plays a significant role in shaping the visual art to support the overall game design and user experience for our mobile titles.

What You Will Do:


  • Translate UX design concepts and/or sketches into greybox/protypes for development using 3ds Max. If not proficient in Max a willingness and ability to ramp up quickly.
  • Work closely with design, art, and development teams to ensure artistic unity is maintained and any changes in UX design are incorporated in all UI resources
  • Sketch or concept ideas to contribute to the overall visual appeal for UI and presentation
  • Use our proprietary tools and processes to create UI that elevates the quality of aesthetics and improves the overall user experience 
  • Create various 2D and 3D UI art resources, including wireframe skinning, icons, buttons, menu layouts, basic animations, and other assets as needed

Who We Think Will Be a Great Fit:


  • 3 years of proven experience in mobile game/app development
  • Experience building UI with Unity or Unreal is a plus.
  • Proven understanding of the limitations of information display and interactivity on today's mobile devices
  • Ability to break down asset requests and execute on specifics, with or without close direction
  • Organized and detailed. File and layer names are as important as your family name
  • Able to respond elegantly to difficult creative changes, often late in the process
  • Self-motivated and resourceful in solving creative problems
  • Ability to work with industry standard 2D graphics applications, including Photoshop, Illustrator, etc.
  • Experience in a secondary area such as motion graphics, typography, animation, modeling, skinning, or lighting
  • Strong traditional art experience with the ability to create assets from sketches all the way to final game art
  • Familiarity with the following tools is a plus: Perforce, TestTrackPro (Perforce Helix ALM), and Favro
  • A passion for games, especially WWE Supercard!

At Cat Daddy, we believe diversity of experience is fundamental to crafting accessible and fun gaming experiences for *all* of our players. We encourage everyone to consider being a part of our team.The pay range for this position in Washington at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.We are an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.By clicking on the link below, you consent to the processing of your personal information by 2K Games, Inc. and its affiliate Take-Two Interactive Software, Inc. in accordance with the Privacy Notice for Job Applicants (the “Privacy Notice”), available at https://www.2k.com/applicantprivacypolicy/. The Notice provides information about how we use your data and how you can exercise your right of access, rectification or deletion. If you need more information, please contact the Privacy Contact identified in the Notice.I have read the Notice consent to the collection, processing, transfer and use of my personal information by 2K Games and Take-Two.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.


#LI-Hybrid

Life at Cat Daddy Games

What's with the name Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy," a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.
Thrive Here & What We Value1. Closeknit family of creators2. Innovative spirit3. Support and expertise of TakeTwo Interactive4. Focus on live service projects (WWE SuperCard, NBA 2K Mobile, NFL Playmakers)5. Commitment to the success of the game and team
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