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Senior Game Engine Developer

Pocket WorldsWorldwideRemote

Why this role exists


We’re building virtual worlds that connect millions — and that means real-time, multiplayer, high-performance systems that actually scale. We use Unity, but we don’t settle for what Unity gives us out of the box. We push it, bend it, break it, and make it do what our players need.We’re hiring a Senior Game Engine Developer to own the performance-critical systems at the core of our engine. You’ll work across runtime, networking, rendering, and internal tooling. You’ll build the infrastructure that lets designers, artists, and engineers move fast — and that keeps our worlds running at scale.This role is for builders who go deep.

You should know Unity inside out, have battle scars from shipping real-time games, and care deeply about how systems are designed, not just how they look.

What you’ll do


  • Build and optimize core game engine systems in Unity using C# and URP
  • Design systems that scale to thousands of concurrent players with smooth client performance
  • Create and maintain custom tooling and content pipelines to accelerate development
  • Work closely with backend engineers (Python, Go) to define data contracts, protocols, and real-time sync
  • Diagnose performance bottlenecks and fix them — memory, GC, render time, asset loading
  • Write clean, well-documented, maintainable code with a focus on clarity and performance
  • Prototype fast, iterate aggressively, and ship early versions of systems into production

Tech Stack


  • Engine: Unity (URP), C#
  • Network & Protocols: WebSocket Secure (WSS), FlatBuffers
  • Backend: Python, Go (microservices, event-based)
  • Infra: AWS, Kubernetes (kOps), Terraform
  • Data Stores: Redis, MongoDB
  • Pipelines: Custom tooling + internal content pipelines

You might be a fit if you...


  • Have 5+ years building and shipping Unity games at scale
  • Are fluent in C# with deep knowledge of Unity internals (memory, asset streaming, rendering, ECS patterns, etc.)
  • Have built or extended content pipelines and internal tools
  • Know how to profile, benchmark, and tune for real performance — not theoretical
  • Are comfortable working across client/server systems with networking constraints
  • Can move fast and make sound tradeoffs — getting things 80% right and shipping is better than overengineering

This role is not for you if...


  • You only work in MonoBehaviours and haven’t touched Unity’s lower layers
  • You avoid backend integration, networking, or memory optimization
  • You prefer lots of structure, process, or clearly defined tickets
  • You’re looking to just build gameplay mechanics or VFX systems

How we work at Pocket Worlds


We operate like a startup inside a game company: fast, focused, and obsessed with impact. We work on hard problems, we debate hard, and we ship constantly. We avoid process in favor of ownership and freedom.Everyone here is smart, hungry, and committed to building something meaningful. If that sounds like you, you’ll thrive. If not, you’ll bounce.Compensation Range: $120K - $160K

Life at Pocket Worlds

We build worlds. Pocket Worlds is a metaverse company that focuses on the power of play and creativity to connect people. We build deep, rich worlds that are social by design and last for decades. Our first metaverse, Highrise, is a creative virtual world where people make avatars, express themselves, and make friends. Over 10 million users create avatars, chat, and make new friendships in Highrise. Our leading pixel doll community, Everskies, is focused on self-expression and creativity through avatars and communities.
Thrive Here & What We Value1. High trust, high intensity, low process and bureaucracy2. Laser focus on the mission3. Meaningful equity and generous compensation package4. Support for continuous learning and growth5. Inclusive and diverse workplace6. Equipment allowance7. Healthcare, 401k/pension (US only)8. Unlimited PTO9. Education/training stipend

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